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This prompted Gard to leave the company in 1997 and form his own video-game development company, though he was destined to cross paths with his most famous creation years later. The character’s newfound celebrity didn’t sit well with everyone, though – especially Gard, whose vision for the character cast her as a tough-as-nails, aristocratic heroine who would never agree to lend her image to energy drink advertisements or pose in a skimpy bikini.
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On top of all this, as a powerful female lead in games, Lara stands out.” “She represents adventure with the passion to explore and discover, the resourcefulness to solve puzzles, the agility to scale anything, and the courage and determination to fight to the end. “There is always some ‘X’ factor that can’t be quantified, but Lara is at the heart of Tomb Raider’s appeal”“There is always some ‘X’ factor that can’t be quantified, but Lara is at the heart of Tomb Raider’s appeal,” said Noah Hughes, Creative Director for Crystal Dynamics, developer of the new Tomb Raider game. Lara Croft’s image adorned the covers of TIME and Newsweek, and Eidos found itself saddled with the pressures of managing a highly sought-after promotional opportunity. Not only did Tomb Raider receive rave reviews from critics, but the game’s heroine – who broke the traditional, male-dominated hero mold in a big way – became an almost instant pop-culture icon. To say that Lara Croft’s arrival was a success for developer Core Design and publisher Eidos Interactive is only the tip of the iceberg. The first Tomb Raider went on to sell more than 7 million units worldwide, and served as both the herald and template for many of the 3D, third-person games that followed. Quick to see the series’ potential, Sony settled on an exclusivity deal for the game’s next two installments that many credit as one of the primary reasons the console was able to establish a foothold in the industry despite the recent debut of the Nintendo 64.
Tomb raider movie vs game series#
While the Tomb Raider series was a mainstay of the Sony PlayStation in the ’90s, the first installment of the franchise debuted on the Sega Saturn in 1996. Looking to put some distance between his game environment and the world inhabited by that famous big-screen archeologist, Gard and the Core team eventually settled on braided, pistol-packing Laura Cruz as their game’s heroine - but only after she received a change in name to reflect the company’s British ownership and became Lara Croft. Former Core Design artist Toby Gard had initially conceived of an Indiana Jones clone for the protagonist of his groundbreaking, third-person adventure in a 3D world filled with puzzles, traps, and treasure. The hero of Tomb Raider wasn’t always the buxom brunette we’re familiar with now, and if any number of decisions had gone a different way during the early ’90s, we might be looking at a very different Lara Croft.
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The legend of Lara Croft receives another chapter this week with the release of a new Tomb Raider game that reboots the character’s colorful history with a gritty adventure that explores her evolution from scared woman to battle-hardened survivor.Įven though the upcoming game will effectively reset Lara Croft’s origin, her evolution would never have reached this point without the last 17 years of adventures – good and bad – that made her a fan-favorite character around the world.